What Recall means in Witbolt
Recall tasks show you something briefly and then hide it. Your answer window opens after the pattern disappears. Unlike the other families, Recall tasks have no speed bonus: you score only for remembering correctly.
Flash Grid: remember the marked tiles
A grid briefly marks several tiles at once. When they disappear, tap the same tiles, in any order.
Example. On a 4×4 grid, four tiles light up for under two seconds, then the grid clears.
Tap the four tiles you saw. All of them need to be right.
Harder tasks use bigger grids, more marked tiles and tiles spread across separate clusters. The time the tiles are shown stays the same, so difficulty comes from how much there is to remember.
Trail Recall: watch the order, then repeat it
Tiles light up one at a time to form a trail. When it finishes, tap the same tiles in the same order.
Example. A trail lights up four tiles, one after another, jumping across the grid.
Repeat the four tiles in exactly that order.
Trails never repeat a tile and are never a simple straight line. Harder tasks are longer and jump between tiles that are not neighbours. The playback speed is the same at every level.
How Recall fits into a Battle
Recall is one of four skill families in every Battle of about 12 tasks. Recall answers are scored as fully right or wrong, with no speed bonus, so a careful answer is never punished for taking a moment. Your result shows a Recall score next to Logic, Patterns and Numbers.
Play Recall puzzles against your friends
You cannot pick a single family. Every Battle mixes all four, so the best all-rounder wins. After your Battle, send a challenge link and your friend plays an equivalent Battle with the same mix of task types and difficulty. Then you compare results, family by family. How friend challenges work.
Witbolt is a game. Its scores and ratings describe how you play inside Witbolt. They are not IQ scores or a measure of intelligence.