Four skill families, one Battle
Every Witbolt Battle has about 12 tasks drawn from four skill families. Each family has two task types, and a Battle mixes them so no family appears twice in a row.
Logic games
Pick the only order that follows every rule, or the only route of gates that turns a shape into the target. How Witbolt’s logic games work.
Pattern games
See how a shape changes and apply the same change to a new one, or watch a grid move and predict the next frame. How Witbolt’s pattern games work.
Number games
Tap the tiles that add up to a target, or find the missing number that makes both sides balance. How Witbolt’s number games work.
Recall puzzles
Remember which tiles flashed, or the order a trail lit up, and repeat it. How Witbolt’s Recall puzzles work.
What makes these brain games different
- Made to be played against someone. Every Battle ends with a score you can send to a friend, and every challenge can end in a rematch. See how friend challenges work.
- One right answer. Every task is checked to have exactly one correct answer, so results are about solving, not guessing what the designer meant.
- Accuracy first. Correct answers drive your score. Speed only adds a small bonus on some task types.
- Fresh every time. Tasks are generated for each Battle, so you cannot memorise an answer list.
- Little reading. Tasks are built from shapes, grids and numbers, not trivia or long text.
- Learn as you go. The first time you meet a task type, a short unscored practice shows you how it works.
Short by design
A Battle takes around 90 to 150 seconds, so you can play one in a spare moment and send the result while it is still fresh. Read how a Battle works from start to finish.
A game, not a test
Witbolt is entertainment and friendly competition. It is not a medical or psychological assessment, its scores are not IQ scores, and it makes no claims about changing how your brain works. Your Category Scores show how you played recently inside Witbolt, nothing more.